Step Aside, Everyone—Just Your Average Griefer - 1
Griefer. The word for those mannerless players in games who pick pointless fights and stir up chaos. They're public enemies that every gamer who enjoys the game must root out. They deliberately provoke conflicts, pull aggro for no productive reason, and troll their team into defeat. No one who loves and enjoys games could possibly like griefers.
By the way, "griefer" is also the term people use for me. They even slap on the vulgar adjective "fucking disgusting" to make it "fucking disgusting griefer." I admit it straight up. Even I think I'm a griefer. Despite loving team games, I have zero intention of playing as a team. I chase extreme solo play, and when my teammates suffer because of it, I get a thrill from it. Griefing is just too damn fun and exhilarating—what do you want me to do?
With that in mind, I log into the game Lord of the Warrior today, ready to grief with joy.
"…Nngh."
My chest feels uncomfortable. I sent a furious email demanding they widen the spacing in this damn gaming capsule, but they ignored me completely. As if the opinions of mannerless players aren't worth considering. Jeez.
Contrary to popular misconception, AOS games—one of the most popular genres—aren't actually that great for griefing. Why? Because griefing against just the four other teammates on your side doesn't give much catharsis. I know from experience. The satisfaction level is pretty low.
But Lord of the Warrior—LotW—is different. LotW's open beta has been going for six months now, and with massive many-vs-many wars as its core content, the number of players per match dwarfs AOS games. Small-scale wars are 100v100. Mid-scale are 500v500. Large-scale are 1000v1000. And though it's not updated yet, the nation-vs-nation total war is expected to involve tens of thousands of participants.
In a game where hundreds at minimum, or thousands at max, join in, pulling off a proper grief... the catharsis would be immense. With a bit of exaggeration, successfully griefing against the other 499 teammates excluding myself would feel like an orgasm. That's why I can't quit griefing.
Once logged into LotW, I open the map to scout for large-scale wars. Perfect—there's one scheduled in 10 minutes, not far from here. Sure, checking attendance and dailies is the unspoken rule upon login, but who has time for dailies? Time to grief.
This battle's a siege war, and a brilliant plan perfectly suited for it pops into my head. Without a second thought, I join the siege team.
Before the fight kicks off, the siege team checks classes and specs, forming parties.
Siege team meta? No idea about that crap. But I know the meta for starting griefing. I unleash a chat rush.
Ehehe. My follower count's been shooting up lately. Photos, handshakes—super awkward. Even with my infamous title of "fucking disgusting griefer," I have one ironclad principle I must uphold: "Games are only fun if you win."
Like any game, losing makes everything unfun. So what's the ultimate grief? After racking my brain long and hard, I arrived at my answer: Getting flamed for winning is way more thrilling than getting flamed for losing.
Thus, today's goal: Backdoor the game and get royally flamed by the team.
Unfortunately, those veteran noobs won't help my backdoor plan at all. But newbies... LotW's still in open beta, so every battle has its share of newbies. And sure enough...
Hooked a big one. So many without nicknames yet—fresh newbies reeking of innocence.
Of course, even newbies aren't total idiots. People follow the majority over outliers. They doubted my lone claim at first, but it didn't take long to sway them.
My standout looks shine even in the war crowd, and soon newbies flock to me. Classic, effective bait: the honey trap.
...Secret's a secret, but it's not char maker—it's my real body and face synced. LotW's char maker freedom is horrifically bad for a modern Korean game. 1 hour in: ugly. 2 hours: uglier. 10 hours: not even human anymore. Feels like devs nailed it shut on purpose.
But syncing your real face and body gives 99%+ sync rate. So most non-griefer players, fed up with the trash system, base chars on themselves. Me? Too lazy for char maker, just synced. Never thought my looks would be this useful for griefing.
Then—
Game has started!
(At the Gate Front)
Huh. Didn't see that coming. Didn't expect someone to bring a sacred bomb. At this rate, they'll breach before I can backdoor.
I quickly spread my plan to the newbies.
(At the Wall Outskirts)
Newbies get hyped at my words. Main force is too busy gate-smashing for chat, so the window's ours. No interruptions—I chat freely.
(At the Wall Outskirts)
(At the Gate Front)
Yeah, total lie. Was gonna use Pull Up skill on newbies anyway.
Kang Manbok has died!
(At the Point)
Died to chat in the end. What a sight.
(At the Wall Outskirts)
Heh. One newbie who did homework. Penalty exists, sure. But it's no big deal.
(At the Wall Outskirts)
At my urging, the newbie squad sticks to the wall and starts building the ladder with Formation - Connect as planned. Wiggle wiggle. Their clumsy newbie movement forms the human ladder. LotW's high freedom enables it. Though the fatal penalty means no one uses it now. Except me.
Step on newbies, infiltrate over wall—penalty warning pops: one hit death. Then I use Stealth - Advanced to scout A point. One, two, three... about ten. Decent numbers, solid defenders. But doable.
(At Altavas Castle - A Point)
(At the Gate)
I wait for the perfect moment. Backdoors aren't anytime hits. Strike when enemy forces split, home base empty. When's that?
The gate has been destroyed!
Right now.