The Old-School Users Have Completely Lost Their Minds
The Old-School Users Have Completely Lost Their Minds
The old-school players completely lost their minds.
It was clearly a visual novel game set in an academy, but when I actually tried playing it, it wasn't something a human being could do.
You had to roll dice when eating, roll dice when sleeping, and even roll dice when resting; if the die showed even a 1, it was an instant death sentence.
You had to leave everything to luck, not skill.
A structure where a character you spent 100 hours on dying from tripping on the street was a daily occurrence—you could feel the malice, as if the developer had self-taught their home education.
Because of this, when the players burst out in complaints, the smart developers came up with a brilliant idea.
"Let's give them points every time they die!"
They introduced a roguelike concept where you buy stats with points that accumulate each playthrough.
The players cheered. Now, they could push through the dice's bullshit with skill (sheer quantity).
But the real problem started here.
As the difficulty dropped, the game became too bland.
Gamers are, by nature, lunatics who bitch if it's hard and bitch if it's easy.
The tension vanished, and the players started asking for the developer's mother again, saying, "Is this fucking game?"
At that very moment, another developer came up with a genius idea.
"Let's add beautiful girls! And a lot of them!"
They mixed in dating sim elements based on charming heroines.
The players went wild again. Even if the die showed a 1, they could endure it if a pretty girl was by their side.
But another headache arose.
This game was, fundamentally, a hardcore survival game with a time limit.
If you spent all your time hitting on heroines, you couldn't clear the main story, and if you focused on the main story, you had to live as a solo for the rest of your life.
The difficulty had ascended to the cosmos.
Players who couldn't do either properly and got game-overed started popping up everywhere.
The developers fell into deep thought.
"We need to let them date, and we need to let them clear the game... isn't there a way?"
At that very moment, a revolutionary system was introduced.
It was the introduction of the Insurance-type heroine.
Even if you only focused on the main story, even if you couldn't romance any other heroine, the childhood friend who appears at the end saying, "You're the only one who stays by my side!"
An existence that builds a minimal safety net for the user's love life, no matter how much the game goes to hell.
That was how this game's character, Han Seo-yeon, was born.
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[Han Seo-yeon (17 years old)]
[Notification: Protagonist Kang Si-woo's solo index 99%. Current likely future: Ending with 11 children with Han Seo-yeon]
I became the Insurance-type heroine of an academy dating sim.
I'm fucked.
And I've also lost my dick.