Chapter 43
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Translator: True Detective
Chapter: 43
Chapter Title: Level 10 Ability Specialization
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What's going on?
Can you tell me what this weapon is?
I showed Quick Fix Doctor a photo of the assault captain's 4-channel rifle.
It's the Plasma Rifle U-4 model made by Ark Company. Solid firepower. Fast firing rate. Rapid cooling. Even dedicated magazines. It's a popular brand and weapon among people.
From Quick Fix Doctor's response, it sounded like quite the impressive weapon.
In short, it's a good weapon, right?
It's a good weapon. Ark Company always tops the weapons industry. They even make military-grade gear, so performance is beyond doubt.
The more I heard, the more I realized it was an amazing weapon.
I was even curious how the assault captain had gotten his hands on something like this.
But the facility making the dedicated magazines got overrun by bugs. So they can't produce them anymore.
Ah, so it's a white elephant right now.
Pretty much. Also, this Plasma Rifle is an old model. The U-4 indicates the number of upgrades.
Number of upgrades?
What's the latest model?
U-11's out now.
If they've gone up to 11, then this U-4 model was seriously outdated, even as an old one.
Plus, not being able to get dedicated magazines was a drawback, but it might not matter to the assault captain.
Anyway, superpowers. No way to enhance them?
Eat bloodstones. I'll give you a few.
I passed 30 bloodstones out of the 304 I'd received from the assault captain to Quick Fix Doctor.
Since I'd reached Telekinesis level 3 by eating 30 before, he'd do the same.
30 of them. Eating them all should get you to level 3.
This superpower... how many levels max?
No idea. I'll ask later and let you know.
Come to think of it, I didn't know the level cap for my own ability either.
But I could ask Ice Queen later, so I told Quick Fix Doctor I'd let him know then.
Got it. Thanks for the bloodstones.
If I get more later, I'll hook you up.
Don't you need bloodstones yourself?
It'll take a few more days before I head into the labyrinth proper, so I'm good.
Even if I did go into the labyrinth, I probably wouldn't need to use Telekinesis much anyway.
At best, I'd support with weapons, which I could already do now.
Anyway, got it. Hit me up later.
1:1 conversation has ended.
After finishing the chat with Quick Fix Doctor, I immediately repaired the Plasma Rifle.
Product inserted.
Repairable elements confirmed.
Repair cost: 8,472 points.
'Repair cost's not cheap either.'
But I figured the high cost wasn't because the weapon was expensive, but because it was badly damaged.
In simple terms, it looked fine on the outside. Most weapons listed in the exchange were like that anyway.
"Repair it."
8,472 points charging cost will be used.
Product repair completed.
Once repaired, I handed it back to the assault captain as promised.
Repair complete.
Already? How'd you repair it so fast?
It's one of my abilities.
No way? Did you get a repair ability from an Awakening Stone?
I recalled the abilities I'd gotten—Telekinesis—and those of 4ch's Quick Fix Doctor and Golden King.
All kinds of abilities seemed to pop out, so a repair one wouldn't be strange.
Nope. It's like my item purchase ability.
For reference, I thought Incheon Union's bulk buys would've leveled my Modern Item Purchase to 4, but no dice.
Maybe each level needed different EXP—nearly 500k points spent, and still no level up.
You're amazing. Oh, how should I give you the remaining bloodstones?
The remaining bloodstones...
Give them to Ice Queen, I guess.
Huh? Can't I give them to you directly?
Pay off your debt first, then we'll talk.
Transaction completed.
I ended the chat by returning the Plasma Rifle to the assault captain, then contacted Ice Queen again.
How'd it go?
I gave Ice Queen a quick rundown of my chat and deal with the assault captain.
But as she'd predicted, I didn't get the full 1,000 bloodstones—and she pointed that out too.
Looks like he only gave what he had personally. Incheon Union has over 1,000.
He said more later, so it should be fine?
Now that they know about your repair ability, they'll pay up. Otherwise, no more deals.
Ice Queen said they'd pay up eventually, then handed over the bloodstones she'd collected so far.
420 bloodstones from trades.
Don't you need them more than me?
I do, but I won't relax until you hit level 10.
Because of ability specialization?
The only feature at Telekinesis level 10 was ability specialization.
Yes. To really unleash an ability's power, you need specialization.
Got it. Oh, right—how high can abilities level?
Dunno. Never heard a max level.
Ice Queen didn't know the cap either.
'If there's no cap, it could go to 100, 200, whatever.'
That made me curious about Ice Queen's level.
What's your level, Ice Queen?
Level 47.
Ice Queen's level was higher than expected.
But not yet at 50, where specialization happened.
From now on, use all bloodstones we collect on you.
Really?
Yeah. Let's extend sales hours too. More bloodstones that way.
......Always in your debt.
Not sure if we'd hit 50 even collecting from now, but better than nothing.
No debt. Stay safe.
The zombie queen war was probably a few days away.
I hoped Ice Queen survived it—and I'd do what I could, like always.
You too, Castaway.
1:1 conversation has ended.
After that, I gave 30 bloodstones to 4ch's Golden King too.
He was pretty thrilled that 30 would bump his ability to level 3.
Eating these will grow my Strike Block further. I'll repay this debt.
After giving 30 each to Quick Fix Doctor and Golden King, I had 664 bloodstones left.
With those, I decided to push Telekinesis to level 10, starting to eat them one by one.
Your acquired A-Grade ability 'Telekinesis' has leveled up.
Current A-Grade Telekinesis level: 9
I ate 290 bloodstones one by one, maxing out level 9 Telekinesis.
'374 bloodstones left.'
Now, I just needed to beat the 1% chance for level 10.
With over 300 left, 1% felt like a sure thing.
'1%... 50-60 should do it?'
In gacha terms, 1% was middling.
But with 300+ shots, I was confident.
"Castaway, what've you been eating since earlier?"
Elisicia eyed me curiously as I kept popping bloodstones nonstop.
"Something from 3ch called bloodstones. Levels up my Telekinesis... er, power."
"Just eating them boosts telekinesis power?"
"Yeah. Hero, do you need a 3ch ability?"
I had one Mid-Grade Awakening Stone left.
Plus, we were heading to the beastkin lands to bolster our forces.
'Protecting me is part of it too.'
Anyway, the hero pondered seriously.
"Any way to see what ability you'd get?"
"Random, I think. I got Telekinesis. Others got..."
I told her about Quick Fix Doctor and Golden King's abilities from 4ch.
Not just Elisicia—the whole Hero Party perked up, listening intently.
"Strike Block? That's OP. Perfect for Castaway."
I'd planned to put Strike Block on the Hero Party, but Rubyel wanted it on me.
Since it worked on others too, both was fine—but the issue was elsewhere.
"Like I said, no clue what you'll get."
With so many abilities out there, Strike Block odds were slim.
Aiming for it specifically would lead to disappointment, so I warned them.
"Castaway, how do you get 3ch abilities?"
"Eat an Awakening Stone. Got one left."
"No better use?"
"They say it boosts level 10/20 chances later, but we're good for now."
Looked like level 20 would take ages for me.
Maybe after the zombie queen war—or maybe not, so I kept that in mind.
"Then you should use it, Castaway."
Elisicia refused once she heard I could use it too.
'If Elisicia got an ability and powered up, it'd be great.'
I figured we'd stick with the Hero Party until saving 2ch world.
That's why I'd handled meals, mana potions, gear repairs—no reason not to give her the stone.
'Bloodstone supply's the issue.'
But maybe for 10-20 levels, we could manage—then it hit.
Your acquired A-Grade ability 'Telekinesis' has leveled up.
Current A-Grade Telekinesis level: 10
'Oh.'
About 70 in, Telekinesis finally hit level 10.
Inventory check: 302 bloodstones left.
'Plenty remaining.'
And the long-awaited ability specialization triggered.
A-Grade ability 'Telekinesis' has reached level 10.
Level 10 effect grants ability specialization selection.
Please select one from the following options.
I eyed the six options that appeared next.
1. Telekinesis power and range increase by 50%.
2. Telekinesis power doubles. Range halved instead.
3. Telekinesis range triples. Power halved instead.
4. Telekinesis physical power and resistance increase by 50%.
5. Random attribute added to Telekinesis.
6. Two additional hands for Telekinesis. Power and range drop 40% instead.