The Saintess's First Blood
The interior of the labyrinth was pitch-black, the perfect environment for rogue classes to pull off assassinations. Still, monsters that restored mana were roaming around as well, so I somehow kept growing by weaving heals into my movement.
Heal: Restores the energy and health of one ally within range, proportional to the priest’s lost health.
A faint presence brushed against me in the darkness. I slowly scanned the area and spotted the enemy ninja slipping through the bushes a short distance away. I checked his skill information first, then quietly circled in the exact opposite direction.
Role: Rogue
Passive — Chain: Switching attack methods or poisons increases energy and attack power while reducing skill cooldowns.
Skill 1 — Shuriken / Ninja Sword: Switches between ranged and melee weapons.
Skill 2 — Deadly Poison / Neurotoxin: Switches between damage-over-time and slow poisons. Both apply to every basic attack.
Ultimate — Poison Kill: Deals bonus damage to all poisoned enemies and binds them for 2 seconds.
The ninja’s skill window looked brutal, exactly what you’d expect from a rogue. But the more I read, the more holes I saw. To build any real killing power, he had to keep switching weapons and poisons in sequence. If his first attack missed?
His passive wouldn’t trigger, his skill cycle would fall apart, and his damage would plummet. On top of that, he had no mobility skills and focused purely on burst and lockdown. There was a decent chance my ultimate, Sanctuary, would shut him down completely.
Of course the priest was behind in raw stats. That much was obvious. But I figured mechanical skill could bridge the gap. Once the rough plan formed in my head, I moved without hesitation.
I estimated the ninja’s level and position—he couldn’t have wandered far while camping—and cleared the remaining monsters until my ultimate was ready. Sure enough, the ninja I met in the center of the labyrinth was only level 2, still grinding bat-type monsters to hit level 3.
When I strolled past pretending to know nothing, his eyes went wild. He frantically switched from ninja sword to shuriken and fired. The movement was so predictable I simply sidestepped, closed the distance, and started beating him with my bible.
He switched poisons in a panic and tried to fight at close range, but a ranged weapon was useless in melee. In the end he burned his last resort—Leap, five-minute cooldown—to create distance. I activated Sacrifice for the movement speed boost, caught up instantly, and kept smashing him until he dropped.
Sacrifice: Consumes the priest’s health to increase one ally’s attack speed and movement speed within range for 2 seconds.
Saintess (Priest) [+400G] kill > ForgiveMeMaster (Ninja)
“Pfft… Didn’t even get to use my ultimate?”
A thrilling rush I hadn’t felt in ages surged through me. Before I knew it, a small smile had slipped out.
“Ah… This is actually really fun…?”
The ninja’s final desperate flailing, the mixture of resentment, despair, and confusion on his face captured by the recognition system—it all gave me a high I had never experienced before.
My teammates couldn’t hide their shock at the unexpected first blood and started sending positive reactions. Riding that momentum, I caught the ninja again at level 5 after he burned Leap and finished him even cleaner this time.
Weird, huh. I wasn’t thrilled about the label, but I figured I should prove my point by heading bot as well. Kerberos, the first labyrinth objective, would spawn soon. If I made them hyper-aware of that timing, a bot gank would be easy.
First labyrinth objective. Killing it strengthens allied tower destruction power.
“Oh. Should check my teammates’ skills on the way.”
I clicked their portraits and their skill lists appeared.
Role: Ranged DPS
Passive — Plunder: Gain +100G each time you kill an enemy.
Skill 1 — Seize: Dash forward, deal damage, and steal any buffs on the target.
Skill 2 — Call Crew: Summons crew members for 2 seconds. Each crew can use Seize once. Number of crew increases with each passive proc (max 5).
Ultimate — Focused Barrage: Bombards a designated area for 4 seconds. Power and range increase with the number of summoned allies.
Role: Mage
Passive — Wraith Dominion: Control slain enemies as wraiths until they would revive. Wraiths gain attack power based on their numbers.
Skill 1 — Wraith Strike: Summons one wraith to attack. Enemies hit are afflicted with tetanus.
Tetanus: Prevents health recovery for 4 seconds.
Skill 2 — Soul Swap: Switches position with a summoned wraith.
Ultimate — Cursed Soldiers: Summons four wraith soldiers that push enemies in a target direction. (Wraith soldiers can also apply Skill 1.)
After quickly reading through the descriptions, I had a rough blueprint. The necromancer would slip behind the enemy, toss them with his ultimate, and cut off their retreat. I would follow up from behind with the pirate and clean up.
Sanctuary: Creates a sanctuary around you that lasts 4 seconds. All enemies inside are slowed and take continuous damage. Allies inside gain a shield.
Even if the pirate didn’t respond or the necromancer missed the toss, Sanctuary’s shield would cover us. With the enemy mid laner already dead for no reason, a bot fight would be a guaranteed 3v2. There was nothing left to worry about.
Fortunately, unlike the marksman whose relationship with me had soured from the start, top and support listened to my orders without complaint. Top immediately moved into the labyrinth and bluffed as if he were coming to take the objective with me.
The moment the enemy bot lane leaned forward after spotting him, the necromancer’s double toss confirmed my presence and the fight began. The enemy marksman and support, dragged out of turret range without understanding what was happening, were suppressed by my Sanctuary that flew in from nowhere. Right on top of it, the pirate’s ultimate, Focused Barrage, crashed down.
The balance of the bot lane completely collapsed in an instant.
DesperateLuffy (Pirate) [+400G] kill > ThatsNotIt (DemonHunter)
Saintess (Priest) [+300G] kill > DoesntMatter (Commander)
The first objective, Kerberos, had just spawned, yet the kill score was already 4 to 0. Even top, who hadn’t gotten a kill yet, was busy crushing the enemy berserker. It was only natural for the opponents’ morale to plummet.
In the following skirmish, we safely secured Kerberos with help from top and support, then killed the ninja who came for the objective steal without taking any damage.
Before long the enemy team, having lost all will to fight, quickly reached for the surrender button.
Enemy team voted 3 in favor, 1 against. Surrender accepted.
“I should have tormented them a little slower.”
I felt a twinge of disappointment at how quickly the game ended, but the moment the post-game screen appeared, a satisfied smile returned to my face.
ArtIsExplosion (Berserker) 0/0/0 -592
ForgiveMeMaster (Ninja) 0/3/0 -1.7K
ThatsNotIt (DemonHunter) 0/1/0 -685
DoesntMatter (Commander) 0/1/0 -547
As expected, the game was similar enough to Master of League that I somehow snatched MVP even with my incomplete knowledge.
“It’s more fun than I thought.”
The joy and exhilaration I hadn’t felt in a long time made me want to queue again immediately, but then I remembered Oh Seeun was waiting outside. I set aside the faint lingering regret and decided to save it for next time.