Chapter 41
Chapter 41
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Translator: MadScientist
Chapter: 41
Chapter Title: Scouting Battle
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🔥 Live Chat Exploding 🔥
<It's here! Victory!>
<Whoa>
<Big fish incoming????>
<Watching this match live, huh>
<The Legend arrives!!!>
<My chest is swelling with pride all of a sudden>
<How many games has she even played for Victory to get caught like this lol>
<Hasn't she played less than 100 hours?>
<This must be what they mean by talent>
<She is Korean>
<Does Victory fear Jeon Jeonseol's growth?>
The chat window was heating up.
90,000 viewers? It felt surreal.
Being the center of attention for so many people—most folks probably never experience that in their entire lives.
'Is being good at games actually a big deal?'
My heart raced a little.
Back in the old days.
I was definitely confident.
That I was really damn good at games.
But it never crossed my mind to do anything with it.
I just purely enjoyed the time immersed in gaming.
An empty house.
Empty hours.
Swallowing loneliness.
When studying—something I had to do to be the good son—felt suffocating.
When I wanted to escape into things a model student wouldn't do.
Gaming was that occasional rebellion, a way to have fun.
Who knew it could earn cheers from so many people?
Thump thump.
My heart kept pounding faster.
'This just makes me want to win even more.'
⚙ DONATION ALERT ⚙
FrontRowLiveViewer has donated 10,000 won! ─"It's our memorable first clash with Victory—show your own screen, not spectator mode!"
"You guys might all get dizzy—is that okay with you?"
The desire for others to watch my play, acknowledge it, and be amazed by it had quietly taken root and started growing before I knew it.
I hadn't even thought about stuff like this before starting streams.
🔥 Live Chat 🔥
<Go go go go go>
<No no no no no>
<No matter what, we gotta watch pure>
<Can't handle 3-min delay! Show it live!!!>
<Fr, spoilers would piss me off big time>
<You guys don't get it 'cause you haven't tried—makes you wanna puke fr?>
<Spectator addicts, just open your own spectator client>
<Fr spectator you can do yourself, but personal screen only here>
<Live it is>
<Grabbing motion sickness pills first>
<Screw it, tough it out raw!>
<"Anyone can spectate?">
<Heavenly games show up on spectator sites>
Something like that exists too, huh.
My personal screen that only I can show, and spectator views that people can watch separately.
Which one to show was obvious.
<Personal screen ON>
<So dizzy fr>
<lolololololol>
<This ain't trolling, this is actual gameplay??>
<We're just different species lol >
<At least it calms down once combat starts, hang in there a bit>
<Everyone grab the safety bar tight!!! Gonna get flung out!!!>
<What ride is this?>
<Not a ride, it's a torture device>
Reactions like they were witnessing something bizarre.
This might be kinda fun.
Thump thump.
My heart kept racing.
"One more round—let's have a good game."
I offered a greeting to the invisible Victory, one he probably couldn't hear.
Now the real showdown begins.
Teamfight Arena is a game where you can't stop thinking for even a second from the start.
First things first: check your team's five starting points.
That lets you spot the enemies' five starting points too.
Estimate where the enemy five will group up for which jungle.
Then think.
What path to take for leveling, where to fight.
If early skirmishes are needed, where and at what level to join.
It kinda resembles chess, maybe.
Each player as a piece, five pieces battling it out.
Where you move matters just as much.
Ping if needed.
Chat if pings aren't enough.
It's Teamfight Arena.
Not solo.
Team.
All five moving as one to claim victory.
Without stopping farm,
frantically pinging away.
'The spot for our first power struggle...'
The Heroes' Arena map has countless jungle camps.
Five teammates can't control them all.
That's why low tiers fall into the delusion that you can farm anywhere.
Utter nonsense, obviously.
'The team that levels faster in the "nearby jungles" has the edge.'
Too simple a concept, right?
Can't fathom how anyone doesn't get it.
'Time is a resource too.'
Real-world principles apply straight to this game.
That's why it happens.
The jungle camp grab fights.
'We're stronger early. No need to yield Dragon's Nest.'
Estimate enemy join numbers, visualize matchups when they group.
Back when ranked opened at level 30, I raged about needing too many games.
But now, deep in ranked grind, I think that many were necessary.
To understand this game.
To meet tons of champs, grasp their kits and matchups.
That's the experience letting me judge right.
'Any trio comp, I can fight. We win.'
Time's a resource—traveling far costs accordingly.
So 5v5 teamfights aren't always optimal.
Too clumped wastes paths; too spread loses power struggles.
Deep mind game battle. That's Teamfight Arena.
Three enemies at Dragon's Nest.
Three of ours too.
Matchup slightly favors us.
But no room for complacency.
Thump thump.
My heart pounded fiercely.
Slight edge means one bad skill or move flips it entirely.
If I were a safety-first player, I'd yield Dragon's Nest for a surer shot.
Thump thump.
But this body? It loves dancing on the edge.
Fights get more thrilling the fiercer they are.
Feeling super focused today.
Thump thump.
Our ally Wolf Rider charges on his wolf.
I match his pace behind him.
Can't let the squishy Rider expose solo—he'd melt instantly.
The Barbarian Warrior reads my intent, syncing strides.
Enemy frontline: Lancer. Tanky enough to eat hits.
Swordsman behind—the ultimate rival, Victory.
Behind him, the Gunslinger I'd love to delete.
At least scare him off so he can't shoot us.
Wolf Rider vs. Lancer, Swordsman vs. Barbarian Warrior.
Trading pokes lightly.
All still alive, able to retreat.
Probing with skill and auto trades, feeling each other out.
You diving in?
Should I go?
Might look like sloppy poking...
But every second's max tension standoff.
One mistimed skill, one off move, and we rip into each other.
'Now.'
Gunslinger's movement slipped a bit.
Of course he's scared.
Barbarian Warrior, Wolf Rider, Illusionist all eyeing him.
But can't chase too far.
Two-second gap to rejoin fight.
I Flash forward, unload skills, chunk Lancer's HP to scraps.
Lancer spins his spear, absorbing some, but three focused? Dead.
Lancer no choice—Flashes back to escape.
Swordsman intercepts our pursuit.
Looks numerically advantaged at a glance, but nah, not that great.
'Our skills all spent, enemy DPS skills full? We profited—pull back.'
Ping retreat with that intent.
No need to kill.
HP's a resource too.
Can't power-fight with Lancer that low.
Enemies will retreat.
'Don't give Victory a spotlight.'
Teamfight Arena's precise resource trade game...
But cheats happen often inside.
Unfair trades.
Sharp ones know?
'Dodge all, land all' = one-sided beatdown.
Don't hand Victory that chance.
He'll do it.
Luckily, Swordsman can't force plays pre-ult.
Won't dive if we don't engage.
As expected, they flee like routed remnants when we pull back slyly.
🔥 Live Chat 🔥
<Jeon Jeonseol victory!!!!!!!!>
<Skirmish god>
<Frontal Flash addict?>
<Profited from it tho lol>
<No idea what happened watching this>
<Plebs can't grasp pro fights...>
<Pushed Victory out with raw power>
<Hmm... was it?>
<Why'd they back off without fighting, scrubs?>
<Blind diving ain't skill, kiddo>
Half clueless, half cheering.
Acting like we already won.
Tempting fate.
Thump thump.
Not time to relax yet.
Farm fast, prep next fight.
<Wild farm ON>
<Argh>
<Screen shaking again>
<Screen shake addict?>
It's necessary for the game.
Don't get the wrong idea.
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