Collected Dimension World Information So Far
The lengthy post topping the community charts with massive recommendations and the Best Guide spot was so long it made you want to scroll right past—but its content was absolutely worth reading. And that was because the author was none other than Rerto Karen.
The eight great clans of Dimension World. From those directly run by corporations to ones backed by hordes of sponsors and pro players, they were the ones who truly pulled the strings of the world. Anyone playing Dimension World would kill to join one of those eight clans, but they were perched so high up that regular players couldn't even dream of looking their way.
Among them, Rerto Karen of America's Los Clan stood out. If I was the number one PVP ranker in the arena, he was the undisputed master of dungeon clears and player training. Everyone hailed him as one of the top players, but I didn't see it that way.
That guy's the poster child for capitalism. Everything from dungeon clears to training his clanmates—he built it all with money.
That said, I wouldn't deny his achievements. We were just on different paths. It was inevitable.
The Los Guild, the largest in Dimension World, had plenty of reserves, so they could breeze through raid-style dungeons that demanded massive groups. But for us—just three players—dungeon clears were always going to be a struggle.
That's why we'd focused on the arena instead.
But this time is different.
I eyed the thousands of comments under his post with eager anticipation.
I quickly scrolled to that part and read it. Brushing past the useless posts, I found one with insane views: Rerto Karen, head of one of the eight great clans, defining the Memory Keeper title.
— Appears to be a perk for players who played the previous Dimension World.
After checking all 1,800 members' traits: Depending on your previous job class, you get stats in attack skills like swordsmanship, production skills like mining, cooking, woodworking, cartography, or sub-skills like taming, alchemy, dissection.
We've also confirmed cases where players receive items related to their old jobs—not just skills.
One oddity: No magic-related traits.
But that's not a big issue. Unlike the old Dimension World, you need to join one of the three magic towers (Red, Blue, White) to gain mana. Anyone going mage route has to pick one anyway to learn spells. About 200 clanmates applied for mage, and all gained mana traits.
……No mana trait?
I frowned at the end of his post. Contrary to what he said, my status window clearly showed a mana trait.
Even if I chalk it up to being rank 1 mage in the previous game as a Memory Keeper perk, that doesn't add up.
If so, then the swordsmanship Lv10 skill I had—a pure combat ability unrelated to mages—wouldn't fit as a "player perk" either. Plus endurance and vengeance. I knew those stemmed from the rage toward that "bastard" who brought defeat and ruin in my dreams.
Denying it was impossible; the Memory Keeper buff tied too deeply to the figure from my dreams.
Who knows why, but maybe my stats are duplicated from two characters?
Mana alone wasn't some massive perk. Mages naturally get it. And with mages being near-essential in this game, not everyone could monopolize it. As Rerto Karen noted, you pick a magic tower for the mage job.
So was my perk worthless?
Thump-
Thump-
If so, my heart wouldn't be pounding like this.
Needing a mage job for mana meant mages were currently the only ones with it. But not me.
Holding mana in my jobless state meant I could keep it even in non-mage classes.
A system-breaking outlier.
In the dream, I was a king. Leader of the Sky Sword guardians.
In the game, a mage. Undefeated arena champion.
My body remembered the sword; my fingertips, the magic.
If these two opposing powers both apply fully via the system, then maybe—just maybe—this time I can reach it.
Dual class territory no one had touched.
I closed my eyes briefly. The world's end in my dream was a nightmare I hated recalling, but I remembered one who reached that power.
A one-man army. The one called Calamity.
Chill-
Thinking of his face sent shivers down my spine again.
"Hoo."
I shook my head, banishing the foul mood.
If I claim the Calamity's power before him?
This time, I might rewrite history.
"Haa…… Cold."
Logging back into Dimension World, I shivered at the red cold warning, staring at the cliff base below.
Having checked my status and logged out immediately, this was my first time here.
If the start point is Northern Plateau, shouldn't they give at least a fur coat? This game…… not player-friendly at all.
Dimension World chased immersion, but life inside was brutally realistic. Past the tutorial-like early game, quests randomized—and later, they spawned based on player guilds or kingdom-building clans. Players shaped history themselves.
A groundbreaking freedom system, but it meant latecomers struggled more.
Early game was an info war. Even C-rank items fetched insane prices.
Crowded areas had the edge.
Alright then……
Even in this empty barrenness, I pushed through the snow without hesitation.
"Few find this place…… but lately, strangely popular. Here for the warrior title too?"
As my stamina hit danger levels, a narrow snowy path ended at a small village entrance. A massive bandit-like man in thick furs handed me one.
"You're frozen solid. Borrow this and warm up. Name's Kael."
Kael's Fur Coat reduces cold exposure.
HP drain from cold has stopped.
"Thanks."
I finally exhaled in relief.
As expected……
Wrapping the fur tighter, I scanned the village and confirmed it.
Tribes start separated, but after a day, this quiet means none of the eight clans claimed it as a base. They're probably scrapping it out in big cities like the Iron Kingdom and the Duchy right now.
The community called Northern Plateau choosers insane, but I hoped their eyes stayed elsewhere.
"First time here. What's the warrior title?"
"Hm……? You climbed to the top of the Northern Plateau without knowing? We're the Kalun Tribe, guardians of the warriors' tombs. Everyone who comes takes the trial. If not, head back the other way—hunters' village is there."
I rifled through my memories. Northern Plateau tribes were famed for warriors. But while plains kingdoms favored organized knights, the north and savage lands bred barbarian-style fighters.
I recalled early sword paths from the community: Iron Kingdom's Kartinin Training Grounds, Duchy's Muhad Arena. Places tied to sword nobility and the sword god Muhad.
Joining those probably means formal training for quick sword and combat skills.
But Northern Plateau was different. The warriors' tomb required surviving a trial to learn combat skills—not just joining.
"Fuck this!! Not doing it!"
"Wanted to hunt quick, but can't even leave……."
"Fifth time already!!"
"No magic tower here for spells either…… Shit, picked wrong."
High barrier to entry, proven by players cursing from the cave behind the village.
"Heh."
I smirked bitterly at them.
"One question, Kael."
"Shoot."
"Can you guide me to the tomb?"
"Easy enough. Warrior's tomb? Just enter that cave back there. But prepare well."
He pointed to the cave.
"No. Not that one."
I smirked, right on cue.
Dimension World wasn't kind to players. Quests were hidden secrets—finding them pure luck.
But luck's on my side.
Kael Harun.
Meeting the future great warrior of the north after ten years? Nostalgic.
I eyed the giant before me.
"The other tomb."
[Guide to the Other Tomb]