The Grand Cross of the Central Zone Is Laughing! (1)
That was the truth of it.
Their scale and main-gun performance ran completely off the rails, sure—but internally, whether from a balance problem or something else, the aging of their power sources left them with some very loose screws.
So when factions deliberately threw their mainstay warships at them, or when player fleets spearheaded by hyper-performance gacha ships rolled in with overwhelming numbers on top of everything else…
Before long, Humanity's Grand Cross, too, reached critical black-hole mass and self-destructed.
But unlike those Grand Crosses in each faction's territory—which either went down so anticlimactically or got beaten so savagely—the Grand Cross of the Central Zone was in an entirely different situation.
(1)
Unlike those Grand Crosses in each faction's territory that either fell so emptily or took such a merciless beating…
…the Grand Cross of the Central Zone was in a completely different situation.
There was a lot of miscellaneous talk, but to summarize it—how to put this.
Exactly as that gallery post said, the biggest problem was that there was no "center" capable of drafting a grand strategy and actually putting it into motion.
Of course, even in the chaotic Central Zone, it wasn't as if no players had formed factions. They each made their own attempts to do something about it—but…
Unfortunately, for Central Zone players, the absence of a center that could propose a grand strategy went far beyond "we can't decide where and how to attack."
As other zones kept asking, "Why can't the Central Zone just do it already?", the answers started rolling in.
In short, the point being made was this: unless you played the Central Zone's particular brand of political game, there was simply no way to gather the forces needed to deal with the Grand Cross.