The First Battlecruiser
Having sorted my thoughts one way or another, I decided to break ground at once on the long-awaited first battlecruiser—the ship that would serve as the backbone of our fleet going forward.
> CONSTRUCTION QUEUE
> — Dock No. 1 —
> Status: Battlecruiser Under Construction…
> Time Remaining: 4 days, 12 hours, 4 minutes, 8 seconds
> Resources Consumed: Minerals 15,500 / Rare Resources 3,700
Takes forever, damn it.
Beyond the command center windows, the massive shipyard cranes swung in coordinated arcs while swarms of unmanned drones inside the dock began assembling the skeletal frame of Battlecruiser No. 1 in earnest. Watching a warship that would have taken months to build in the real world take shape for completion in a mere five days, I felt a fresh wave of appreciation for just how absurdly productive this sci-fi world really was—at least when it came to manufacturing.
After ordering construction of the first battlecruiser, I found myself wondering what to do next, and set about assessing the base's internal situation. Of course, I wasn't about to do anything as undignified as wandering around inspecting everything in person.
"Jessica, what's the current status of the fleet?"
"As you instructed, most of the obsolete standard ships have entered the decommissioning process."
I sat comfortably in the command seat, listening to Jessica's calm briefing as she walked me through the holograms.
"The Overseer has dismantled and returned the majority of the equipment that had been haphazardly installed on her, and Griyanaar is currently recovering the biological components she layered onto the bridge, radar systems, and so on."
"Hmm."
"Oh—and most of the resources recovered from ship decommissioning are being reinvested into reproducing the Kraken's fighter craft that were completely wiped out last time."
"…How much is that going to cost?"
"Each fighter takes about ten minerals and one rare resource, so… considering roughly two thousand were destroyed, we're looking at at least twenty thousand minerals and two thousand rare resources?"
"*Ghk.*"
A pained sound escaped me at that heartbreaking figure. Like it or not, though, this was something I'd keep experiencing for the Kraken's leveling work going forward. I shook my head and resigned myself to accepting the sad reality.
"Alright, let's see… what's our daily resource income right now?"
"The base itself produces three thousand minerals and a hundred fifty rare resources. From resource extraction and the forced labor camps, we're getting roughly twelve thousand minerals and two thousand rare resources."
Even so, the anemic state of our resource income was something I simply couldn't stand to leave alone.
"Haa… I might have to join some clan sooner or later."
"It does seem that way, doesn't it?"
Given this game's peculiar habit of bolting management-sim elements on in the strangest places, living as a pure solo player inevitably created problems in exactly this area of resource supply. Of course, for now I still had the buffer of ships produced and resources stockpiled over the past stretch of gradual development—enough leeway to casually lay down a battlecruiser. But if I got into a fight here, my ships got wrecked, and I had to rebuild them from scratch? That was when solo players like me would be forcibly educated on what resource hell really felt like.
Personally, thanks to some absolute garbage experiences with clans back when I used to game, I had less-than-warm feelings about joining one—and had rejected every invitation so far. But as the tip post I casually found while searching the gallery for resource-income advice after hearing Jessica's report made painfully clear—
[Clan Explainer]
When I say joining a clan is good, I'm not telling you to go troll people or anything.
It's because once you play long enough, you end up fighting other players, right?
Early on you barely notice, but later on, the resources you burn through in a single fight will make your eyes pop out of your skull.
You know that just scratching a capital ship costs about as much to repair as building a whole patrol craft?
And once you hit light damage or worse, the repair bill is in the same ballpark as building a light cruiser. Hit heavy damage and you'll start seriously wondering whether you should just build a new one from scratch.
And by now everyone knows capital ship construction costs are completely insane, right?
What a solo player can mine—even counting base production—tops out around 15,000 to 20,000 minerals a day. The cheapest capital ship, a battlecruiser, eats 15,000 minimum per hull.
But can you actually spend 100% of what you mine? What about fleet upkeep? Repair costs?
Even being generous, you're looking at at least two days of waiting just to bankroll one battlecruiser.
So what happens when you take a major fight and all your capital ships get wrecked?
No matter how much you've stockpiled, an individual's reserves have a hard ceiling. One more push from the enemy and your resources hit zero. Even if you somehow scrape together enough for one more fight, at that point you're not fighting the enemy—you're begging them for a surrender just so the hyena players circling you don't finish you off afterward.
Otherwise most of your fleet sits docked at base, trusting auto-repair (which takes forever), while you sit there for months watching other players strip your resource zones and casually loot your base for good measure.
Clans are different.
Clan members get a resource production buff from the clan itself. If the clan leadership occupies resource zones, you get additional income from those too. And if you're in real trouble, the clan can send you resource support.
The production buff doesn't sound like much, but whether you have it or not changes your daily resource numbers by tens of thousands. Yeah.
Goddamn it.
There were limits to what an individual could do, after all.
Kekeke. That guy's the weakest among our rankers. (2)
Anyway—clans were good. That was the point.
It wasn't like I didn't already know that. As I'd mentioned earlier, I'd simply refused to join because of personal trauma and old habits.
"Commander, I believe it's time you rose above the sorrows of the past…!"
"Mm… you're right."
At this point, for the sake of the future if nothing else, I figured I needed to join a proper clan whether I liked it or not.
But separate from that resolve, we had one small problem…
"So which clans can we even join?"
"Hmm… how about Humanity, the biggest one? I heard they have a forward base just across the border!"
"They only accept people from the Earth Federation, remember?"
"Ah."
A bunch of middle-aged guys trying to remodel the Earth Federation—which vaguely recalled the Federation from Galaxy Trek—into the kind of Human Federation you'd find in some 4X sci-fi game. There was no way they'd take pirate rabble or monster fanboys, so that was an automatic pass.
What about the other major clans, then?
"Commander, what about the Justice Clan? I heard they accept people from any of the four major factions."
"They had a forward base nearby, but it was destroyed during the recent inter-faction fighting."
The Justice Clan, which might have been the most straightforward option, had unfortunately lost its forward base—meaning until they built a new one, they couldn't exercise any control over this sector of space. With their sphere of influence gone from the area, there was no way to join even if we wanted to.
And the remaining clan was…
"Hmm… the Loki Clan…"
"That one's a bit much, no matter how you look at it."
"Right?"
Even if we held blackmail video of Betelgeuse-chan—the pink, pink self-proclaimed high school girl leading that clan—if we just showed up and asked to be let in, would Betelgeuse actually take us? Or would she accept us as fellow clan members only to turn around and exploit us?
She was clearly far smarter than me, so she might use every tool at her disposal to bleed me dry—or make me suffer the same things she'd gone through. Pass.
And once we'd gone through all of that, the surprising conclusion was that the only clan we could join was…