Adventurer at Last!
It had been about half a month since I entered the city of Radia with the adventurer title in sight. When Als and Lizbet first brought me to the city gates, there were ordinary folks pulling carts and soldiers wrapping up their shifts. But the moment they spotted me, all hell broke loose—screams echoing everywhere in a total chaos. Shockingly, one young lady even pissed herself in terror at the sight of me. Without Als and Lizbet there to vouch for me, it would've turned into a "Demon beast! Kill it!" mob frenzy for sure.
After they helped me dismount, Lizbet acted kinda weird, though. Right after getting off me, with Als behind her, she suddenly let out this strange "Hiiik!?" yelp. When I asked what was wrong, she mumbled it was nothing, bowed her head, and clammed up. Her face looked flushed—probably caught a glimpse of something freaky.
Once Als explained who I was, soldiers and civilians started gathering. Then these high-up looking types and guys decked out in fancy gear surrounded us and escorted me to the Guild Management Office. After hearing my desperate pitch and Als's backup, they gave me the once-over with suspicious faces, running all sorts of tests for a fortnight. Questions galore, weird gadgets measuring this and that... Oh yeah, embarrassingly, I'd totally forgotten I was buck naked the whole time—just a plain old horse. Some young nurse-slash-researcher lady blushed beet red staring at my massive dangling balls and finally pointed it out, or I'd have stayed nude indefinitely. Someone eventually whipped up knee-length pants from cloth to cover my waist and lower half.
Days dragged on like that until around day ten, when they deemed me harmless. I met some bigwig who thanked me for coming as a Divine Beast and promised city support. Chatted with the Director running the office too—she was stunned when I said I wanted to be an adventurer but greenlit it anyway. For reference, the Director was a woman, and a total stunner at that. Tall, dignified aura radiating class. Couldn't check her Status Window, but she looked married age. But those breasts... Lizbet's rack had me drooling, but this? Like three—no, four—head-sized melons. Had to fight a raging hard-on. Impossible to look away from those monstrous tits. Midway, she seemed to notice my stare... Felt so guilty I bowed my head, turning the vibe awkward.
Anyway, today all the red tape finally cleared. The Reinhardt Kingdom officially recognized me as a Divine Beast and granted citizen status to let me become an adventurer. Figured I'd get spirit-beast VIP treatment somewhere, but nope. Still, for isekai life, citizen perks beat wandering free-range, right? Buzzing with excitement, I lounged in the tidy stable-warehouse the kingdom prepped, then hopped up heart pounding.
"Once I get citizen status, I can roam the city... Kinda dicey now, but snag Humanization Skill later and hit libraries for intel. Best part? No more chomping grass clumps! Kyaa, happy isekai life kicks off!"
Oh, side note: My diet from the forest to now? Pure grass. No hands—just hooves—and this horse mug ain't built for normal chow. First day, a soldier asked how I'd eat; was gonna say bring cooked food, but realized with this face and body? Settled for random grass. Now one corner of the warehouse is piled with fodder. Demanding real food felt rude in this form, so I saved that joy for humanization. Chewing flavorless grass sucks, though.
"Divine Beast Sema, sir! Citizen ID issuance is ready! Please come to the Guild Management Office with us!"
A few young soldier-looking guys showed up at the warehouse. Overjoyed, I bounced out shoulders shimmying and followed them to the office.
"Heh heh, citizen ID, huh? Reinhardt Kingdom issues them to Divine Beasts—sounds pretty chill."
"Haha, it's a great big kingdom, sure. But cases like this? Unheard of. From what I know, Divine Beasts usually settle one spot for centuries, start talking naturally, folks flock and build villages around 'em. More village elder than citizen. Yours is a world first, Sema sir."
"Heh, makes sense. I'm no centuries-old, and speech came sudden."
Chatting with the teen soldier—mid-teens vibe—we reached the massive Guild Management Office, standout even in the city. Soldiers said get guided inside and dipped. They looked busy en route; distant ones too. Watched 'em go, pondering why citizen stuff's here, then headed in.
"Ah, Sema! Right on time—citizen ID and adventurer card prep just wrapped!"
"Heh heh, hey Sera. Couldn't sleep hyped for this. Puhihihng."
Sera—the young clerk they called—greeted me. First sight freaked her out, but post-chat, she deemed me safe and got all smilesy casual. Other clerks still tense around me, but not her. For two weeks, she was my dedicated handler for guild stuff. Made me like her tons—always looked forward to seeing her.
Name: Lanette Sera
Race: Human
Level: 15 (160 / 3600)
Title: Guild Management Office's Idol Clerk
Age: 22
While Sera turned to prep, I quietly summoned the Status Window for another peek at hers. Level 15? Solid for a clerk. I'm only 12. Enough to defend herself, at least. Standout was the title—Guild Management Office's Idol Clerk. Yeah, other clerks were hotties, but she shone brightest. Pale green hair in a side braid, flirty smiley face, heels-off height around 170cm. Shorter than Lizbet, but those fruit-basket huge tits. Slim curves matching the rack, crisp uniform—total office flower. With that friendliness? Bet tons of adventurers simp hard.
Glancing at her Status Window, I scoped nearby adventurers, but only about ten inside. Place was huge—Earth-building spacious, low floors—felt empty. Morning, but not prime adventurer hours? Thought crowds would gawk at freak Divine Beast me... Then Sera emerged from the desk with stuff.
"Here, Sema's citizen ID. Can't duplicate it, so no theft worries, but reissue's pricey—keep safe. Puzzled how to give it to you, but found this strap-on pouch bag. Two pockets on your left foreleg thigh."
She fitted the small pouch bag. So grateful I nearly teared up.
"Neck strap first idea, but with your build, it'd chafe. Bag seemed comfier."
"Ooh... Moves smooth, no snag. Thanks, Sera."
Leg wiggles? Solid. Strapped secure—even bucking wild, it'd hold.
"And this? Adventurer card issuer for your card! Like citizen ID, but adventurers' resume."
"Oho, resume? Why?"
"Logs level, stats, past guilds, big feats. Tells history at a glance."
Thought upgraded Status Window, but more resume. Wonder if skills level, it matches? Eyed the big crystal orb machine she brought.
"Make your card first, check stats! Guilds hyped for Divine Beast adventurer, but huge dungeon popped nearby—emergency quest sucked 'em in. Back by evening, hunting your deets."
Dungeon! Irresistible word. Isekai realness hit, excitement surging. Ah, empty office explained.
"Okay, foreleg—er, hoof—on the orb. Reads your Esser, generates card!"
Plopped right forehoof on. Orb shimmered, under-ball spun. Cool gadget, watched mesmerized. Light faded; blank card below etched info.
"Done! Checking yours. Level 12...? Thought 30+ after Cursed Mountains and one-shot Mad Cow... Whoa, stats insane for level! Stamina nuts! Not key stat, but first time seeing this at 12... Divine Beast perks?"
Sera gawked focused. Curious too, but her first. Itched to peek, held back, listened.
"Esser insane! Hero-level. Divine Beasts pack it... Skills... Odd. That strength screams Fighting Spirit conversion, but no Mana either..."
Her awe shifted puzzled. Don't freak me out... She pulled thick square plate, overlaid card, set card back on desk solo.
"Office logged! Check it!"
Smiley again, eyed card post-glance.
Name: Jeong Sema
Affiliated Guild: -
Level: 12
Esser Capacity: 516,000
Stamina: 723 / Strength: 282 / Magic Power: 48 / Agility: 254
Skills: [Rear Kick]
Notes & Achievements: -
...Huh? Simpler than expected. Barely differs from Status Window. That soccer kick yell-kick a skill? Felt weird using it—skill sensation? Stats... Numbers aside, categories skimpy. That's it? No HP, mana?
"Uh... Sera? Missing stuff? No attack/defense?"
"Those hard to quantify, no display. These are..."
She explained peering. Orb machine analyzes Esser, quantifies only that. Name/achievements manual office input; rest magic-scan. Stats fluctuate per check—slack off, they tank. Even same numbers, subtle diffs. Like health metrics. Varies by daily condition; lower stats can win on form. Rough reference only.
"Oh, Fighting Spirit/Mana earlier? What's that?"
"Fighting Spirit Conversion: Esser to body-boost energy. Mana Conversion: Esser to magic fuel. Fighting Spirit buffs physique; mana for mage spells. Non-magic skills just learn-to-use; magic needs mana mastery."
Warriors buff with Fighting Spirit, mages mana-spell. No either for me? Pure muscle/Esser fights.
"Missing's fine, learn later... Fighting Spirit block magic?"
"Not totally—both possible, but middling both ways. Usually specialize by talents."
"Hmm..."
Mine screamed Fighting Spirit. Bummer, wanted spells. Hybrids suck, like games.
"No magic sucks... That all?"
"Citizen ID done, but guild briefing! Director was gonna, but dungeon/your info report rushed her to capital. I'll sub."
"Aha, why no Director. Hit me."
"Yes! Reception room!"
Followed her stowing issuer to room, parked in open spot, heard citizen ID rundown first. Papers summed: kingdom rights, crime punishments. Earth-modern "don't be dick" basics. Be good, no issues. Special case me: free stable-warehouse six months, 10 gold settlement coins.
"Gold? No sense—how much?"
"40 silver averages 3-4 person family month. Adventurers gear-heavy, costlier. Gold=100 silver, silver=100 copper, copper=10 small copper."
Brain math: silver ~100k KRW, gold 10mil. 100mil settlement? Divine Beast perks? Set for ages.
"Next, guilds! Tons'll recruit—pick first wisely! Wrong guild tanks careers aplenty!"
"Guilds feel off from my idea. Adventurers solo/party free agents, no?"
"Some, but usually 1-man guilds. Mandatory join. Unaffiliated temp contracts? Sky-high taxes, per-quest guild paperwork. Day labor vibe. Parties usually guildmates. Cross-guild? Both masters approve, office report."
Listening, not my free-roam dream. Guilds=companies; no-join=illegal. Taxes/management reasons, locks parties intra-guild. Office oversees guilds—like biz association. They fetch quests from kingdom/groups; guilds assign, clear for pay; byproducts side-hustle. Mid-tier masters run linked firms sometimes. Profits divvy per contract as salaries. Misfits? Solo guilds for small quests or temp gigs—unstable.
Guild creation? Design emblem; office magic-tattoos it on join. Mark IDs guildies, magic circle shares EXP nearby same-level guildmates. How tattoo shares EXP?! Temp big con: no mark, hard EXP grind. Cross-guild hunts rare. Als/Lizbet hand tattoos=that.
"Hm, no freelance gigs. Kinda lame."
"Some guilds allow; they farm small quests, divvy to you. Big ones no need."
"Yeah... Can't quest pre-guild anyway. Mull it."
"Hee hee. Ask anytime. More questions?"
"Uh... Sera, monsters/Divine Beasts humanize? This horse body's pain..."
"Heard skill exists. Most Divine Beasts humanoid? Details fuzzy, but you'll get soon?"
"Ooh! Thanks. Goal it. Guild think tonight, back evening."
"Hee hee. Human Sema hype. Evening!"
Left reception, neck-bagged guild papers, evening bye, out. Few adventurers eyed like oddity, no chats.
"Expected event... Hing..."
Kinda bummed, trudged warehouse.