The Genius Prodigy Who Became a Massive Asset with the Lottery Win
Three years ago, a lottery prize of 18 billion won flooded my account.
After tax, the net amount still hit 12 billion.
And I had poured 1 billion into American stocks.
Return on investment: +2210.86%.
A full-blown boom.
From that day on, my life motto became simple: just hold on—no matter what.
Now I’m 30 years old.
With assets well over 200 billion, I could live the rest of my life in luxury even if prices kept skyrocketing.
I’m naturally allergic to anything beyond novels, comics, and games.
No greed for more investments, no gambling, no meaningless spending on entertainment.
Charity or business? Not interested.
Marriage or romance? Same.
I just kill time and hold on.
Until Todd Howard drops The Elder Scrolls 6.
Until some American AI company builds me a girlfriend.
Until a technological singularity opens the metaverse world.
As a 200-billion-won asset owner, my monthly living expenses still hover around just 1 million won.
Splurges? Buying anime merch or a new light novel.
That’s the kind of guy I am.
Among the games I’ve invested the most time in over these three years is Grand Hunter Academy.
Heroines who feel alive, one by one.
Dynamic storylines that branch differently depending on every player choice.
A world that gets more and more immersive the deeper you play.
No matter how much I love games, I’d never stuck with any single one this long.
This one always felt fresh—new stories, new tastes, every run through.
But no matter how complete a game is, there always comes a day when the content is all consumed.
Challenge completion rate: 100.0%.
I had just finished every last one yesterday.
Yet I still wanted one more run.
Hidden DLC unlocked after all challenges cleared.
It was due to the existence of content I never expected.
Without hesitation, I clicked the new game start button.
Please create a playable character.
“Oh.”
This game originally let you just pick from pre-designed playable characters.
The hidden DLC apparently let you customize your own from scratch.
“New run flavor, huh?”
The one thing I’d always wished for was the ability to create my own character.
No matter how many attractive options existed, I couldn’t escape that nagging thirst.
And now it was being filled.
Definitely a fresh-run kind of game.
I moved the mouse to the character creation screen.
───────《Status Window》───────
▶Name
Please set your name.
◆Stats
[Strength: 00], [Agility: 00]
[Stamina: 00], [Mana: 00]
[Health: 00], [Magic Power: 00]
[Senses: 00], [Intelligence: 00]
[Will: 00], [Luck: 00]
Stats not set yet. Distribute points.
◆Traits
No traits.
◆Skills
No skills.
───────────────────
The character’s appearance floated in the center, with stats and traits scrolling left and right.
“What concept should I go with…”
I had already tried almost every basic concept—warrior, mage, assassin, supporter, even one-man army, pure tank, one-shot nuke.
And if there was any other playstyle I hadn’t tried…
“Let’s try the ultimate late-game carry build.”
Even among playable characters, there were no true late-game carry types.
They all had clear roles and limits—strong damage meant weak tanking, solid tanking meant weak damage.
Any all-rounder felt underwhelming, and every character had its own weakness.
“Let’s make a character who can solo tank, deal, heal, buff, and control all at once.”
Survive the early game, and I could aim for the absolute highest tier—maybe even god-tier—far above any other character.
That decided the concept for this run.
I didn’t even need to think twice before slamming every debuff trait into the character creation window.
Morbid obesity, necrotic dermatitis, hunchback, knock-knees, twisted arms, sickly constitution, mana deafness, cannibal parasite, severe tinnitus, one-eyed, terminal cancer, baldness, insomnia—everything that would cripple play in one way or another.
With every single debuff stacked, the character’s appearance grew grotesquely horrific.
By the time I finished the last debuff, I couldn’t help but stare in awe.
“Whoa, crap… this is gonna die the second I start?”
Red, bubbling skin like it was boiling.
Features buried deep in massively swollen flesh.
Eyes with zero light.
Head bald and ugly.
Twisted limbs and torso.
Awful.
Undead monster.
More like a player character than a person.
Death on the very first second would’ve been understandable.
But stacking so many debuffs had blown the bonus points to astronomical levels.
The first thing I had to spend them on was obvious.
Challenge “Knowledge of All the World” trait! Adding Eye of Providence.
Under the limit of mana, it lets you see every piece of information in this world.
Challenge “Multiverse Traveler” trait! Adding Dimensional Shop.
From S-tier traits like mana’s blessing and sword saint, to cheat skills like Heavenly Demon Divine Art, ancient magic engineering, and draconic language—plus legendary items like Excalibur, Philosopher’s Elixir, and the Necronomicon.
As long as you have dimensional currency, you can buy anything.
Challenge “Favored One of the Gods” trait! Adding Favored One.
It raises favorability with every constellation to 100/100 and adds Luck +50, while also donating dimensional currency and all kinds of items, traits, and skills to the player.
Originally, these ultra-late-game traits required endless grinding and conditions to even unlock.
In this run, I added three of them.
The growth mechanism for this concept was straightforward:
1. Use Eye of Providence and my pre-existing knowledge to snipe hidden pieces.
2. Donate every trait, skill, item, and dimensional currency to the constellations.
3. Use the Dimensional Shop to erase debuffs and buy every cheat possible.
“Just survive the beginning and it’s gonna be a huge jackpot.”
But with three ridiculous traits already stacked, the massive bonus points disappeared in no time.
“Those 20% left…”
First, I maxed Will to 30.
With this many debuffs, I’d risk mental collapse the second I started.
I needed iron willpower strong enough to break even elite special forces.
Everything else went to Intelligence.
Even if Will is high, low Intelligence kills efficiency across the board.
So the final result was…
───────《Status Window》───────
▶Name
Kang Seojun
◆Stats
[Strength: 1], [Agility: 1]
[Stamina: 1], [Mana: 1]
[Health: 1], [Magic Power: 1]
[Senses: 1], [Intelligence: 8]
[Will: 30], [Luck: 50]
◆Traits
[Eye of Providence Lv. Transcendent], [Dimensional Shop Lv. Transcendent], [Favored One Lv. Transcendent], [Morbid Obesity Lv. Lowest], [Necrotic Dermatitis Lv. Lowest], [Hunchback Lv. Lowest], [Knock-knees Lv. Lowest], [Twisted Arms Lv. Lowest], [Sickly Constitution Lv. Lowest], [Mana Deafness Lv. Lowest], [Cannibal Parasite Lv. Lowest]]…
◆Skills
No skills.
───────────────────
I set the character name to my real name so I’d be more immersed.
“Masterpiece.”
Right now it looked like a rotting corpse, but once the mid-game hit, this character would be far stronger than any standard playable one.
The appearance would transform to match.
Imagining a self-built character armed with every hidden piece, constellation items, and otherworldly skills, the excitement was thicker than any run before.
“Just get through the beginning and I’ll rest easy.”
I set up the early game simply, then clicked the game start button.
Warning! DLC mode is saved and loaded on Hardcore difficulty. Saving and loading is impossible.
Warning! You have only one life as a player. Death means permanent return—no revival.
Warning! You cannot return to the original world until you clear the final quest.
“What kind of concept is this? This is insane.”
I skimmed the warnings without much thought and moved on.
It felt like a fun concept, but the extra click annoyed me slightly.
I hit start without further hesitation.
At that exact moment, an unbearably bright light flooded the entire room.