76. Raid Dungeon... The Slime Was Way Too Massive.
The raid dungeon... the slime was way too massive.
Not just big—no, it was insanely huge.
Ten meters tall, and its diameter... hard to tell from the screen, but it had to be dozens of meters across, right?
"...Can we even take this thing down?"
This monster was way beyond anything an explorer could handle.
You need something where swords can pierce and arrows can stick if you're gonna hunt it or not...
But the Giant Slime was abnormally enormous. Ten times the height—just the height...!
That thing's mass had to be thousands of times that of a regular slime.
"Is this really a monster you can hunt with spears and swords? Feels like you'd need missiles or something..."
Even if an explorer swung their blade tens of thousands of times, how much damage could they really do to that body?
Extreme example, but it'd be like an ant biting an elephant a million times—no mark left behind...
Of course, this world had auras and magic. But even then, the firepower seemed way too low against that Giant Slime.
Yeomje could probably solo it easy, but this wasn't made assuming a powerhouse like him.
It had to be something regular Shelter explorers could handle, or folks wouldn't get their Golden Tickets reliably...
"Maybe just dump Golden Tickets on the market...?"
But that'd mean hand-crafting each one—super annoying, and supply would suck.
Make 'em in-dungeon? Still shaky on ability control, and I'd worry about Kkomangi withering away...
"Hmm..."
Or... tweak monster specs with dungeon powers...
"Monster spec manipulation's still off-limits... not enough ability mastery."
I could vaguely sense it. A realm just out of reach.
"......"
For now, I kept observing the Giant Slime.
Unlike the regular slimes bouncing around nearby, it barely moved.
"...Low mobility, maybe?"
If that body started bouncing... it'd be a disaster on its own...
A slime the height of a 4-5 story building hopping around... that'd be...
"Earthquake..."
I watched the Giant Slime for a good long while, but...
Thankfully, no thumping or hopping apocalypse.
It just stood there, existing. No activity at all.
"...Can't it move?"
Watched forever, but zero movement.
And one more weird thing.
...No respawns for other giant monsters.
Dozens of regular slimes respawned, but...
Wait, that's off too.
My dungeon should be spawning thousands of regular slimes by now, not dozens.
"Giant monsters have abnormally high spawn costs?"
Makes sense, maybe.
Given the size, low cost would be weirder.
One Giant Slime probably eats up the cost of thousands of slimes.
"Observation alone's hitting limits here..."
No movement means no info beyond visuals.
Going in personally? Too many risks... with Kkomangi like this, messing around inside could be bad.
...Anyway, Giant series goes on patch notes only—no instant open. Plenty of time.
Post mid-layer dungeon unlock, tease the Giant series lightly.
Giant series concept...
Raid Dungeon.
Can't just drop that in a regular dungeon. Cost limits, too.
So, make a whole new Raid Dungeon.
First one where hundreds team up to take down a single monster, probably.
How could a small group or solo handle that behemoth?
Honestly, even a few hundred explorers might struggle...
Unless the Giant Slime stays immobile. Then maybe doable.
"If it can't move, it might just be a piñata."
Anyway, to open this Giant Slime dungeon, need tests.
Is it actually huntable? What's the real danger level?
Need a heavy hitter helper for that. At least upper-layer explorer level.
"Gotta ask that one for help on this."
I messaged one Padak.
That got me meetings with the three explorer Padaks.
They gave quotes on the Giant Slime.
"...So, what do you think, folks?"
"Hm... This seat's take: mid-lower to mid-layer explorers could handle it."
Behind the three, jelly fragments piled up endlessly.
"Phew... Glad it's more manageable than I thought. Sorry for dragging you out late. Huge help for tomorrow's patch notes."
"No biggie. Uh... if you're really grateful, some Golden Tickets..."
"Ah, take as many as you want. Perfect timing—tickets everywhere."
Breaking the golden inner core from the Giant Slime spilled Golden Tickets all over.
"Ahem... Just a few, then."
Dragon Mask said that, scooping a handful into his bosom.
"...Tch tch, 'just a few' my ass—stuffing like it's his job."
"Let him be. That's just how he rolls. Became park manager, so why hoard park Golden Tickets like that...?"
Tiger Mask and Bear Mask grumbled too, grabbing armfuls.
Tiger Mask approached once satisfied.
"Dungeon Master, planning a broadcast for this raid dungeon too?"
Obviously. No info on a Giant Slime beast? Sending randos in would mean casualties.
Planned to show them hunting it first—for strategy guides.
"Gotta. Giants are riskier than subspecies; info makes it safer."
Tiger Mask replied cautiously.
"Respect your direction, but hear us out this time."
"Your opinion...?"
"Give them a shot blind—no info. Saw it in the subspecies contest. Explorers' brains are rusted. Stuck in repeats, no improv or adaptation."
"Not just resource grinding—need skills for life-or-death vars. Only way to reclaim the surface someday."
"...Since you can't supply the Shelter forever."
...Spot on. What Tiger Mask said was my long-term worry.
One-man world? Fragile. I drop dead suddenly, world's done.
Food surplus now, leisure time. Time for growth content.
Rewards scalable now, too.
Better rewards for tougher monsters? Folks train instead of settling.
Riskier, sure... but for the future, ramp combat tech gradually.
"...Got it. Broadcast with regular explorers, blind run. But standby far off—bail if it's dicey?"
"Haha... Appreciated."
The next day, I posted the patch notes on the gallery.
Isekai Survival Gallery
And reactions to the new Raid Dungeon...
They still had zero clue about the Giant Slime.