Patch Notes 1.0
Mid-lower layer of the Shelter Dungeon.
Thud—
In a massive cavern the size of a schoolyard, a hulking beast over 2 meters tall swung its thick arm down to smash the prey right in front of it.
If it connected properly, the victim would burst into chunks of flesh scattering everywhere.
But the thing it thought was prey nimbly dodged the fist, gripped its blade, and charged into its embrace for a counterattack.
Squelch—
The sword pierced under the chin in one thrust, shot straight through the skull, and protruded from the top of its head.
Hunting orcs like this, repeated for years, had become a thoroughly familiar routine for him.
That's right—this was an orc spawning ground, a fairly popular spot even among the mid-lower layers, so other explorers had taken positions around the man at about 10-meter intervals.
With time to kill until the next orc respawned, the man gathered materials from the orc corpse.
There were two common types of orcs as we know them.
The first: the belligerent warrior race characterized by green skin and thick tusks protruding from the lower jaw. Humanoid orcs.
And the second: the pig-human orcs like the one the man had just faced, with pig-like snouts and zero sign of intelligence. Maybe "bipedal pigs" would be more fitting than "pig-humans."
The orcs in this world were the pig-type monster variety, not proud humanoid warriors.
"Phew."
The man quickly dismantled the orc corpse.
He butchered the parts suitable for food and stuffed them into his spatial magic bag.
Orc meat had a bit of that pork gaminess, but it was still a popular ingredient—way better texture than something like the wild boars from the lower layers, at least.
He also pocketed magic material staples like the tusks and heart.
One reason orcs were popular in the mid-lower layers.
With constant demand for magic research essentials, they always sold well.
Having hunted the same spot in the mid-lower layers for years, this position was tacitly his territory.
Shelter-wide, it put him squarely in the middle class, with decent enough income that taxes weren't a worry.
A position the bottom- or lower-layer explorers would normally envy.
But lately, scrolling the community left him with a strange sense of deprivation.
Back in the day, it'd take at least 40-50 minutes just to gear up in the morning and get to the dungeon entrance.
Then inside, pay a pro teleporter to warp to the lower layers and another 30 minutes to claim a spot.
If you were unlucky, double that hunting for a position.
And even then, how many monsters could you actually catch in a day? I maxed at like 20 lol.
Wrap up hunting and it's another 1-2 hours trek home.
Can't even rest right away—gotta gear-check for tomorrow and shop for consumables if you're low.
But after Dungeon Tickets?
Fuck!! So much free time now!!!
That 3-4 hours of commuting? Gone. Door-to-door from home. Just... fuck, too convenient.
Ticket dungeons overflow with prey, and the environment makes 'em weakasses—easy hunting.
Coins piling up daily? Pure bliss.
Shelter Dungeon, everyone's rivals—no hellos. Ticket dungeons? Hellos are baseline, regulars become buddies.
Now I casually hunt a bit, then watch others and shoot the shit lol.
No going back to pre-ticket life lol.
While checking the community as the orc respawned, Victor entered sage mode.
A knight by origin, he'd adapted to the dungeon faster than most explorers and secured a mid-lower spot.
Income was solid, no worries there.
But now? He straight-up envied the lower-layer scrubs.
Even if his earnings were better... that convenience? Envy every time.
Friendships in the dungeon? What kinda world was that?
Right now, the other explorers in this cavern eyed each other warily, ready to ignite if anyone encroached on their turf.
'...I miss people. Wanna hunt casually bantering with folks nearby...'
"Dungeon Master... please, please make mid-lower tickets too...!!!!!"
Did his wail reach? A new community post appeared.
Impact enough to halt gallery scrolling.
"...What."
The Dungeon Master had never posted publicly before.
This had to be his first...!!
Victor clicked the patch notes, entranced.
Hello, this is the Dungeon Master.
Reason for this patch note: New features coming to the dungeons soon.
To prevent confusion, announcing in advance via patch notes.
Details in the patch history below.
From now on, numbers on tickets will change to "channels."
Example: Slime Hill 11 → Slime Hill Channel 11
Lowest Layer: Slime Hill — Reducing the existing 10 channels and converting to new dungeons.
All other dungeons except lower-layer Slime Hill: Cutting 5 channels each, moving to new dungeons.
But don't worry! Dungeons are bigger overall, so even fewer channels means more explorers and monsters accommodated!
How many more? Honestly, no clue... Gave up counting past 100. Bear with me.
Mid-Lower Layer
Orc Plains, Harpy Mine, Owl Bear Plains newly added!!
And the main reason for this patch note, the biggest update: Variant Spawns.
From now on, variant monsters will appear in my dungeons!
Details unknown to me too—experience it yourselves and share info!
Patch applies tomorrow morning!
Thanks.
↳ Ticketing by ancestors?
↳ Miss ticket = Shelter commute, gtfo.
↳ Low ceiling, can't fly lol prime hunting spot confirmed.
↳ Harpy eggs << GOAT, delicious af.
↳ Like mutants or something?
*
After creating a new dungeon, I fell into new worries.
Reviewing new dungeon abilities to activate.
Among the many stats in the Dungeon Status Window, "Variant Spawn Rate"—invest points, applies instantly to all dungeons.
Now pondering the fallout.
Regular monsters turn to variants? Explorers panic. Variants way stronger? Hard struggles ahead.
Injuries or deaths possible.
Hence, hesitation to unlock.
Variant Spawn Rate LV. 0
"Hmm..."
Bed-flopped as usual, kneading Kkomangi while pondering.
Squish squish—
Cool jelly texture soothes the mind.
But brain churns for confusion countermeasures.
'Craving sweets bad.'
Brainwork = sugar rush. Too long without? Shelter sweets = luxury... Sugar or honey probably nonexistent...
"...No honeybee monsters in dungeons?"
Worldwide? Maybe. Our farmable Shelter ones? Nope.
Squish squish—
Kneading Kkomangi sparks ideas. Slime squeezes activate brain?
Good one hit.
"Decided."
Pre-warn of confusion? Mitigates crises on variant spawns.
"Like game patch notes, list changes ahead. Should be fine."
In hindsight, maybe posted too thoughtlessly.
The patch notes shot to concept post instantly, comments flooding nonstop, gallery refresh exploding.