Chapter 1
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Translator: Ace
Chapter: 1
Chapter Title: 0th Floor
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There’s a thing called the infinite monkey theorem.
It’s a probability tale.
A hundred monkeys hammering away at typewriters however they please.
For infinite time.
So, what’s the odds those monkeys crank out the complete works of William Shakespeare?
It converges endlessly toward 100%.
The world flows on, and the dice of chance keep rolling without end.
Even the most impossible events will eventually come to pass someday.
That’s how the world works.
That’s what happened to me.
I’d ignored all the warnings plastered everywhere.
What hit me was one of those ancient clichés.
A tired old story long since conquered by imagination.
Maybe that’s exactly why it could happen—or at least why the odds were decent.
I should’ve realized sooner.
I could’ve figured it out watching Jumanji.
Or from that web novel I only read because my friend wouldn’t shut up about it.
Hell, even the game I was playing had that setup.
I should’ve prepared.
Anyone living in this modern world should.
One day, you could get sucked straight into your favorite game.
Sounds absurd?
Honestly, I thought so too.
Who actually preps for that crap after Jumanji or some novel?
So now that it’s happened, all that talk before is just bitter self-mockery.
After the Big Bang, God gave way too much time to those typewriter monkeys.
Enough for one damn monkey to type out the script dumping me into a game.
Sucked into a game world.
Even if it seemed impossible.
Anyway, fuck, I should’ve assumed it could happen and prepped.
Done one extra push-up or something.
Roguelike gets defined by a bunch of traits, but two stand above the rest.
First: permadeath.
Second: it’s a luck-dependent shitshow.
[Generating new world.]
Back in my newbie days, just a few runs after getting yanked into the game, I figured it was a small mercy I never got into Soulslike.
Soulslike is brutally honest about skill.
Nothing like Roguelike, where luck calls most of the shots.
You have to git gud.
[Babel Tower is gradually tilting...]
No matter how much trivia you know, pulling it off comes down to the gamer’s meat body.
If I’d landed in that kind of game? Obvious disaster.
I never figured I had any gift for physical stuff—especially straight-up melee brawls.
I’d die nonstop even in a game. Reality? Way more pathetic and gruesome.
[King Arthur caught in Merlin’s experiment...]
So I took some comfort in the genre being Roguelike.
The environment it breeds from those core traits? Perfect.
Normally, character death means deletion.
No reviving that char forever. One death, eternal permadeath.
[Great Warrior Egil Skallagrimsson beheads the dragon and collapses...]
First run, that felt like instant doom.
I played it extra safe.
Couldn’t dodge death forever, but the world stuck to its ‘game’ rules. Lucky break.
Die, and you just reset.
Heart ripped out? Dissolved in acid? Incinerated in lava?
Back to square one—no gear, no levels. The exact moment you first spawned in.
Game treats it as character death, not player death.
[Codename ‘Blanche’ senses death staring down the gun barrel...]
And yeah, this game’s a pure luck-dependent shitshow.
Terrain, items, mob spawns, specific NPCs showing up?
Every game element randomizes on char gen—or every damn moment.
Respawn from death? Brand-new world every single time.
Post-first-death, I zeroed in on that second trait.
[Starving little vampire targeting the pineal gland to induce disorientation...]
Luck’s a bottomless pit of suck—or a cakewalk if she’s smiling. That’s Roguelike. Luck-dependent shitshow.
Trial and error? Nah, just brute force it. You’ll clear eventually.
Bound to roll a lucky board once, right? One you can actually beat.
Lady Luck doesn’t always grin at the enemies.
World’s built that way.
[A devotee offers candy to the sniffling Goddess of Chaos as her followers dwindle...]
Plus, I had one killer ace up my sleeve for confidence.
I was a veteran.
Hyper gamer life—all free time dumped into games.
Hardcore type who hunted down shit games on purpose ‘cause easy ones bored me.
And this Roguelike? My magnum opus.
Absolute top dog in online time-attack leaderboards for years. Super-vet of super-vets.
[Scouting a dreamy high school girl from Earth-4, thrilled by love and murder...]
Luck matters big-time, sure—but skill’s real.
Card games say it best: luck 7, skill 3.
Spot on.
Luck dominates, but squeezing max from what you’re dealt? That’s skill.
I had it in the bag.
I could pull this off!
Yeah, there was a time I believed that.
[2975th Run world configuration complete.]
Before I knew it, 97 years had slipped by in the Labyrinth.