What Is a VTuber with 3000x Sensitivity?
What even is a VTuber with 3000x sensitivity? What exactly does that term refer to? Truth is, there's no perfectly defined concept for what a VTuber is. It's a neologism, a vague catch-all term.
Some folks will argue one thing, others will argue something else. There are RP purists who insist the core essence is that immersive experience of communicating with a fictional being—and yeah, I agree with that. After all, a VTuber has to be something other than your run-of-the-mill streamer... that's the bare minimum in my book. But even after years of watching streams, I still can't pin down exactly where the line is. Or maybe I can't because I've watched for years—my horizons have broadened from all the experiments and challenges, leaving me more confused than ever.
VTubers obviously shouldn't show their faces on cam. That used to be common sense, but it's been shattered ages ago by all the cooking streams on anniversaries and holidays that have become normalized. Watching that stuff makes you wonder: what's the real difference between them and other faceless streamers—like the "dullahans" you see on Korean internet broadcasts?
Away from the big platforms everyone knows, on sites dedicated to... unconventional adult content, there were tons of VTubers too. Streams with mildly erotic illustrations or PNG standees, doing ASMR like ear-licking or simulated intimate acts. Or just keeping the face off-cam while showing everything else with toys and props. You see stuff that blatant and can't help thinking, "This counts as VTuber?"
But no matter how much I mulled it over, there was no clear answer. It all came down to personal taste in the end. As long as there's a PNG standee and you're streaming as that VTuber persona properly, isn't that enough? That was the fuzzy, loose conclusion I had to settle on. Judging everything by some rigid criteria wouldn't change a damn thing anyway.
So what does that have to do with anything? Well... it means I finally got to see the draft for my all-important PNG standee.
That part's crucial. Proper back-and-forth feedback is key to good work—it's obvious just from comparing client requests to the final memes and clips floating around.
I downloaded the attachment that had flown in via LINE and opened it. It looked plenty cute from the thumbnail, but zoomed in, it was even cuter. First off, the slightly chubby expression. Those half-lidded eyes make her look kinda dissatisfied all around, which is adorable. Girls with that sassy vibe are always cute.
And amplifying the cuteness is the white coat draped over her body. Lab coat? Researcher jacket? Whatever you call it, the hem drags on the ground because it's so long compared to her height, and her tiny hands don't even reach out of the sleeves—leaving several centimeters dangling. Super cute. Up to here, it's exactly like I'd imagined, but then there were extras the illustrator added on their own: colorful test tubes poking out of the coat pockets, and... what the heck is that? Some round, hamster-like cute critter. I hunted for an explanation and found it—it was a lab rat, apparently. Fitting the "Doctor" concept, they suggested it as a fan name or mascot. Not bad. Actually, really good. That bizarre mix of cuteness and absurdity hit just right.
I thanked the mystery illustrator, then double-checked for anything off or lacking. Hmm... doesn't seem like it. Feels a bit low-impact maybe, but looking at my agency seniors, most have tame PNGs anyway. Not a place for hardcore RP. So maybe this is plenty as-is.
After agonizing a few more minutes, I replied to Reiko.
I threw in some agency collab emotes to show my joy, but Reiko stayed all business, rattling off logistics without much reaction. Kinda awkward... With today's business wrapped up—"I'll contact you again later"—her messages ended, and I fired up a game right away.
P1. Not for fun, though. Pure rehearsal to nail my streams. No matter how you slice it, if I can't even do basic gameplay commentary, debuting's a pipe dream.
The game launched at speeds my old PC could've never dreamed of. This one from Reiko wasn't bleeding-edge ultra-spec, but it handled most games smoothly for play and streaming, no compromises.
And the real star... this mouse I was gripping. Reiko got it special for me—tiny and light enough to wonder if it's okay. Turns out "heavy mouse" woes are common for female streamers; tons of info on lightweight options. My puny arms tire out eventually even with this, but... I'm training hard. It'll get better. It has to.
Anyway, practicing P1, VAL, and other FPS games brought home something about this body's gaming talent—or whatever you call it. It wasn't bad. Actually, pretty good.
For FPS, I think the big three are: judgment to pick the right move in a pinch, reflexes to back it up, and aim precision to execute. Sure, some genres skip aim, or there are farming FPS, or folks might nitpick "this guy's clueless about FPS..." starting flame wars. But that's my take.
This body's reflexes were solid. Not superhuman pro-gamer level, but decent for an amateur—test results said so.
Of course, reflexes alone don't make you good; the rest matters more. Which path now? Enemy peeking? Heal up or cover teammate? All that judgment came lightning-fast. No "brain lag" like easy-mode folks talk about. Wondered why it never showed in LoL... oh, right. Now I remember: my old left and right hands just wouldn't coordinate for shit.
Aim was the issue. The first two were passable, but aim? Huge problem.
Couldn't land crosshair on enemies? No. Couldn't control recoil? No. Both doable, even strong suits.
The real culprit... "sensitivity." Just wrist-flicking sends the screen spinning like mad—this insane high sens.
Why low sens rules FPS? Not sure exactly. I always used high sens myself. Knew low sens was meta in theory, but swiping my whole arm across the pad felt wrong. Plus P1's all about speedy, flashy fights—high sens fit, right? Excuse city.
But now? Way worse than my old high sens. Started cranking it higher thinking "mouse ain't heavy, but moving it tires my arm—so up the sens." Now it's nightmare levels.
Dunno low sens perks, but high sens downsides match: aim won't stick on targets in clutch moments, tracking fails... all that jazz. Sigh. How to dial it down? Gotta master playstyle first, build arm strength bit by bit, then lower it. No choice.