Chapter 3
Chapter 3
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Translator: MadScientist
Chapter: 3
Chapter Title: Cataclysm (3)
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"Basic information..."
The first thing that entered my vision was the basic status screen displaying Selverion's information—her level, HP, MP, and other numerical values.
⚔ STATUS ⚔ 📋 Name: Selverion, Flower of Ruin 📊 Level: 6518 🧊 Attribute: Ice 📅 Appearance Period: December 📍 Appearance Location: Northernmost point of Velos Continent, 'End of the World' 📖 Background: The ice princess guarding the end of this world. Those who overcome her raging blizzard of death shall face the truth of this world. ○ HP: 420,000,000 / 420,000,000
○ MP: 10,000,000 / 10,000,000
○ Attack Power: 1,200,000
○ Defense: 350,000
○ Attribute Resistance: Flame 90%, Others 98%
○ Critical Hit Resistance: 98%
○ Status Ailment Resistance: 99.2%
"Uh..."
You know how it is—when you're too shocked, you can't make a sound. Your pupils just shake violently, and the words loaded in your throat shrink back inside without coming out.
That's exactly how I was. After confirming Selverion's shocking status values, I couldn't utter a single word.
"This is insane..."
It was a number beyond imagination.
In Season Off Fantasy, where you only learn a monster's info after defeating it, the public knowledge about Selverion had been limited to her level and title at the top of that screen.
Her overwhelmingly high level had sparked controversy for a while after it was revealed, but these detailed stats made that level look like child's play.
"HP at 420 million and MP at 10 million..."
Given Sio-pan's mechanics, where boss challenge tickets theoretically allow up to 3,000 players in a simultaneous raid, stage bosses naturally had inflated base HP and MP. But Selverion's numbers were on another level entirely.
Now I finally understood why her HP gauge barely budged no matter how much damage you poured on.
And that was just the start.
Attribute resistance (excluding fire) and critical hit resistance were both at 98%, with status ailment resistance at 99.2%. Landing a critical hit on her or inflicting paralysis or any debuff was practically impossible.
Her attack power was 1,200,000 too—without top-tier gear, most players would drop dead in one hit.
...At least her defense was relatively low for a mage-type ranged dealer, but even that was befitting her level. Far from weak.
"...Those crazy devs."
The moment I saw Selverion's stats, I realized it. She was designed by the developers as an 'unconquerable' stage boss from the start.
Seeing they hadn't nerfed these insane numbers even once in eight years, that seemed certain.
It took eight more years after the level cap was lifted for player power creep to even approach matching her.
Whether they made her just to troll players and stoke their determination, or with some grand vision beyond commercial concerns, the consensus right now was that no one could clear her.
......Of course, casual players unaware of these detailed stats would keep challenging her, thinking, "One more try and we'll get it."
"Hoo..."
Clutching my pounding chest, I moved on to the screen listing Selverion's skills.
The first to greet me were her passives, active automatically from the start to the end of battle.
🛡️ PASSIVES 🛡️ [Blessing of Ice Spirits]
>Selverion summons 2 'Ice Spirits' at the start of battle. Their forms are random, and they automatically attack enemies. Spirit attacks have a chance to inflict Freeze. [Piercing Frost]
>Selverion can view an opponent's hidden information (class, attribute, status ailments). [Snow Veil]
>A protective barrier of snowflakes shields Selverion. Every set interval, she gains a shield equal to 5% of her current HP and recovers from all status ailments. [Endless Cold]
>Selverion deals 3% additional damage to enemies afflicted with Freeze. [Ashen Snowstorm]
>From battle start, Selverion unleashes an 'Ashen Snowstorm.' It periodically deals fixed damage to all enemies and has a chance to Freeze them. Enemies damaged by it have their movement and attack speed reduced by 20% for a duration. "..."
The passives matched exactly what players who'd raided Selverion had described.
Blessing of Ice Spirits, forcing extra fights with summoned ice spirits.
Piercing Frost, letting her scout enemy info to prioritize pesky classes like healers.
Snow Veil, periodically shielding and cleansing to shrug off even ultimate skills.
And Endless Cold, extra damage on frozen foes, fitting for an ice boss.
...Flawless passives befitting her reputation. But one stood above the rest as the undisputed strongest.
"Ashen Snowstorm..."
From battle start, this passive scattered ash-like sleet across the field.
That relentless dot damage from start to finish was the one players hated most.
The brief relief after surviving her attacks, shattered as it whittled away your last slivers of HP.
And once the dot kicked in, attack and movement speed dropped 20% for a while—enough to make players want to tear it apart.
"...Still, only five."
All stage bosses shared exactly five passives. I'd wondered if Selverion got extras, but thankfully, Sio-pan's devs weren't that sadistic.
A few more would've been hell for players. Or... should I be disappointed? It means she could've been even stronger.
"Next..."
Having checked the passives, I turned to the next screen: her basic skills.
Sio-pan emphasized quick class adaptation and innovative basic-attack play, so even stage bosses like Selverion didn't have an overwhelming number of skills.
🪄 SKILLS 🪄 [Ice Blade]
>Selverion fires up to 100 ice blades forward. They have a chance to Freeze enemies. [Ice Wall]
>Selverion summons an ice barrier forward. It blocks all attacks aimed at her for a short duration. [Frost Wave]
>Selverion emits a wide-ranging wave of cold air. It inflicts Freeze damage on hit and immobilizes/ silences enemies briefly. [Ice Temptation]
>Selverion casts Freeze temptation on 1 target. The target can't attack for a duration and is forced to approach her. [Falling Snowflakes]
>Selverion drops ice chunks from the sky, dealing area damage. It guarantees Freeze in a wide radius. [Blizzard of Ruin] - [Not Unlocked!]
>※Unlocked automatically upon acquiring H-rank item 'Skadi's Arrow' / H-rank item 'Chione's Cloak' / H-rank item 'Snow Woman's Wings' (Unlock progress: 0%) "Six skills..."
Selverion had six skills total. Some I'd seen or heard of, but others were new.
Compared to her commonly used Ice Blade, Ice Wall, and Frost Wave, the newly revealed trio—Ice Temptation, Falling Snowflakes, and Blizzard of Ruin.
Ice Temptation was a taunt-like effect, locking down one target's attacks and pulling them in.
Falling Snowflakes was hard to picture, but it seemed like dropping ice meteors.
Like an ice meteor shower.
Considering the July stage boss, True Lord of Heavenly Flames from 'Heart of the Sun,' had Meteor as its ultimate, this one packed serious punch too.
"Hmm..."
...Both Ice Temptation and Falling Snowflakes were intriguing veiled skills, but one caught my eye above all.
"Blizzard of Ruin..."
Anyone could tell this was her ultimate. After eight years of flattening thousands with basics, passives, and three skills—what power must it hold? Just imagining it thrilled me.
I wanted to try it right now, but those cursed words 'Not Unlocked' stood between us.
"Not Unlocked...?"
A boss skill locked? It made no sense—I wasn't a player gradually unlocking job skills by level. Stage bosses spawned fully powered with all abilities.
So why a locked skill? I tilted my head.
"Maybe for later...?"
Sio-pan bosses reshuffle some passives and skills the next year if cleared.
Perhaps Blizzard of Ruin was prepped as a replacement for post-clear.
"Hm."
As a mere broke gamer, I could only speculate.
...One thing I knew: gathering those three H-rank items for unlock would be brutally tough.
H-rank items were Sio-pan's pinnacle—eight years in, only a handful existed.
Ways to get them? Just three.
One: Gacha during events with cash.
Two: Pray for miracle drops from dungeons/monsters.
Three: PVP steal from others.
No other paths.
"...Gacha's out in this mess."
I shook my head at option one.
With reality and game boundaries collapsed, cash gacha was gone forever.
Left: farming drops or PVP theft.
Farming? Sub-percentage odds, doubled for non-item-scanners like Scientist or Thief.
Basically impossible.
PVP? Most H-ranks were with rankers or guild masters. Challenging one as Selverion, God of Ruin and Flower of Ruin? It'd paint me enemy #1, inviting raids on myself.
I doubted even all players could take her down easily with her busted stats, but I wasn't fully adapted yet—too risky.
Plus, no desire to make the whole world my foe just for items. Way too much risk.
"......I'll hunt items slowly."
Even without her ultimate or H-ranks, she was already top-tier. Unlocking Blizzard of Ruin could be a side quest, taken leisurely.
...Right now, priority was adapting to this body and skills ASAP.
My smaller frame lowered my viewpoint, and the feather-light body caused nausea with every move.
With monster rifts endlessly spewing who-knows-how-long, no time to waste.
"...Testing skills might help."
Life's about practice—moving and casting might speed adaptation.
Like how solving past problems beats theory alone, trying skills once might beat reading descriptions a hundred times.
"Need a decent target..."
But firing Selverion skills in this tiny room? I'd trash my only home.
Her brutal descriptions suggested the building itself might collapse. No indoor tests, especially not here.
"Something I can blast freely..."
I sat cross-legged, pondering quietly. Silence fell over my room, making outside noises sharper.
—Kyaaaaaaaah!!
—Kieeeeeek!!
"...There we go."
My eyes snapped open at the monster roars echoing everywhere. Once aware, their eerie cries hit vividly.
I'd forgotten amid stats. Korea—no, the world—faced unprecedented catastrophe.
Did monsters sense Selverion and avoid my building? It'd been eerily quiet, loosening my guard. But Seoul and nationwide were warzones.
Soldiers firing artillery, transformed players fighting desperately, endless monsters massacring everything—a total apocalypse.
...Plenty of sandbags to practice on, then.
"...Can I take a wyvern with basic attacks?"
Loosening up, I finally stood.