Chapter 39: Move Out!!!!!!!!!!
Translator: RaidenTL
Chapter 39: Move Out!!!!!!!!!!
From this police station dungeon farming run, I earned 420 Coins in quest rewards and 3 Points. On top of that, the Coins I got just from killing zombies amounted to about 50 Coins.
Level 1 Zombies give 1 Coin, but Level 2 Zombies give 10 Coins.
The sudden jump in Coins meant that defeating a Level 2 Zombie was just that much harder.
I also brought back a ton of items, piling them up in the Room 202 equipment warehouse, and I even got my hands on some firearms.
"Whoa. A gun..."
This is the great thing about having a Level 3 Backpack.
"Gasp! That actually fits in the bag?"
Seeing Kim Ji-hee's astonished face as the gun storage case slid out of the narrow opening of the backpack made me feel even more proud.
It was quite heavy, but thanks to the lightweight option, running around with it hadn't been much of a struggle. Setting it up in a corner of Room 202, it was the perfect rack for the rifle.
I placed the pistol storage case right next to it to keep things organized.
The heights didn't quite match, but I felt like if I picked up a small side table or something, it would look pretty badass.
Even though I only had one of each gun for now, if I kept farming, the day would come when I'd fill them all up.
Since it was a small gun storage case that held up to five firearms, it didn't even look that empty.
I took out the ammunition as well and stored it in the drawer underneath the gun storage case.
In a zombie apocalypse, firearms are the kind of thing that are good to have even if you don't use them.
Using them around the base is risky because unless you use a suppressor, every single zombie hiding nearby will swarm you. But then again, when activating a mode like Zombie Rush, survival is practically impossible without guns unless your base is structured to completely block out zombies.
They're great against humans, but when you have to fight off a massive horde of zombies, they're an absolute necessity.
"This is fun."
This kind of minor farming was something I used to do mindlessly, back when I had grown numb to it.
As my mastery of the game increased, farming became easier. In fact, by the time hoarding random things at my base lost its charm, there were moments when I would just leave a bare minimum of supplies and scavenge whatever I needed on the spot.
Instead, I spent more time thinking about what untried things I could do in the zombie apocalypse.
But now that this had become reality—a game where I had only one life—even these trivial farming runs returned as a source of small, simple happiness.
It felt like I had returned to my roots.
Then again, the zombie apocalypse game I played for 100,000 hours isn't here.
This is just a reality built on that exact framework. But because I'm starting from zero all the same, it feels entirely fresh.
And above all, the multi-server had a new kind of fun that I had never experienced in the original zombie apocalypse game.
Points.
Growth.
In the zombie apocalypse game, you had to grind to grow.
Killing zombies. Working out. Using skills repeatedly.
It wasn't much different here, either.
Other users would level up the traditional zombie apocalypse way.
Doing strength training during their downtime.
Running without rest to increase their Stamina.
Using skills to raise their Mana.
Skill levels rising naturally like that would surely bring a sense of achievement proportional to the effort put in. But sometimes, unearned income obtained with a single click without any effort is far more thrilling and delivers a massive hit of dopamine.
I felt like I was addicted to that feeling.
"Where should I spend these 3 Points to get the absolute best bang for my buck?"
A hum escaped my lips naturally.
"Loo~ loo~"
One by one.
Every time I raised a Mode Level, I could visibly see and feel myself getting stronger, which made me incredibly excited.
I lost track of time, and instead of shrinking, my to-do list only kept growing.
Hunting Type and Base-Building Type.
With my growth directions clearly defined, playing according to the guidelines offered completely different playstyles. It felt like I was experiencing two different classes.
Is this the joy of growth that RPG players always talk about?
Is this the kind of fun you get from raising various characters?
It was a completely new flavor I had never tasted before, so it felt incredibly fresh.
I used to think that mindlessly clicking, repeating meaningless actions, leveling up, and playing with numbers like that wasn't very fun.
But this is actually fun?
The thrilling sensation of overwhelmingly defeating that Level 2 Zombie still lingered in my hands.
It wasn't my first time doing something like this, but because the reward after the kill was so guaranteed, even that felt special.
I want to get more.
I invested my 3 Points into the Safe Base.
My plan was to get the Safe Base to Level 10 first, and then move on to leveling up the other modes I wanted.
No matter how you looked at it, the first growth tree I chose was the Base-Building Type. And the privilege granted to me for choosing the Base-Building tree was a 50% point discount effect—meaning whenever I raised my Safe Base points, my Base Invincibility points went up with them.
Now, the Safe Base's range expanded to cover almost this entire neighborhood.
However, I didn't expand the Base Invincibility to the full 800 pyeong, keeping it at 400 pyeong for now.
I had a feeling this would come in handy later.
Also, the supplies had upgraded to a large scale.
Since it mentioned high-grade equipment being occasionally supplied, I felt a small surge of anticipation, wondering if a Level 4 or Level 5 Backpack might show up.
The costs for various services were reduced by 80%, and the powerful refrigeration and freezing had finally evolved into a goddamn broken effect that completely prevented spoilage.
Now, within my Safe Base, food spoilage simply did not exist.
The Visiting Black Market Merchant, who hadn't even arrived yet, had reached Level 2, and the Level 6 option—which devoured a whopping 3 Points—now allowed me to install 'Safe Living Facilities.'
Wondering what this was, I checked, and a list of selectable options popped up before my eyes.
"Whoa... What in the..."
They were literally living facilities.
Living facilities needed in a zombie apocalypse world.
There were various options.
Warehouses, bathhouses, small houses.
Some could be built using only Coins, while others required a combination of Coins and Points.
I can build these with just a click?
Well, considering there was already a Safe Base-exclusive automatic door, there was nothing strange about a slightly larger building appearing out of nowhere. Still, I couldn't help but think that the scale of this Cheat Mode's brokenness was getting bigger and bigger.
At this rate, might I actually be able to build and customize my own city in the future?
Out of curiosity, I took a look at the Warehouse.
[Warehouse (★)]
- Required Coins: 50
- A warehouse with a size of 30 pyeong.
- Can be upgraded using Coins.
- Can only be installed within the Safe Base.
- Can be installed in any desired location. When attached to a building, it can connect the desired spaces and create a door.
- The installation space must be free of living organisms. Any objects located in the installation space will be demolished.
"Wow... This is..."
I couldn't tell if this was a zombie apocalypse or a city-building SimCity game.
It really was an absurdly broken mode.
There are already constructed buildings here, and I can just demolish them and attach something on top?
And if I attach it to the side of a building, it'll even break through the wall and make a door?
The first thing that came to mind was attaching it flush against the wall of my building, creating a door from my room to connect directly to the warehouse.
"This is fucking insane."
Of course, I technically owned this studio apartment building now, and since I had blocked off the entrance, going over to Room 201 wasn't that much of a hassle.
But humans are creatures of convenience.
Walking up to the second floor to open a door is completely different from opening a door right on your bedroom wall to step into a 30-pyeong warehouse.
The size itself was on a different level, too.
Even though the studio rooms on the second floor were larger than my room, they were only about 10 pyeong.
With 30 pyeong, I could use it not just as a food warehouse, but also set aside one side as an equipment warehouse.
Or, I could attach another warehouse next to it and use that one as a weapons depot.
My heart pounded.
Isn't this every man's dream?
My very own warehouse.
My own food warehouse and weapons warehouse, connected directly to my room.
I headed outside immediately.
Right next to my building, there was another equally run-down building.
I knew this place was also a studio apartment building.
Was anyone living there?
They might be.
I hadn't sensed any presence, but since the area around my studio building was probably the safest place around after the Zombie Rush ended...
It wouldn't be strange if someone had moved in to live there around that time.
"Hmm... I've never heard any signs of people, though..."
According to Kim Ji-hee, she had seen people passing by the area, but she had never seen anyone actually living near here.
Well, it doesn't matter.
I just have to check.
The building next door.
I walked through the open entrance and shouted:
"Move out, you bastards!"
Because this is where my warehouse is going!