Then I beat the final boss of my favorite game, and somehow became the orphaned childhood friend of a six-star character.
Alongside four extraordinarily talented children from the orphanage, he soon finds himself facing trials set by legendary figures such as the Knights of the Round Table and the Lady of the Lake.
Fortunately, knowing the game gives him a few ideas.
Instead of forcing spirits into submission, he befriends them. When an archery trial seems impossible, he finds a way around its limitations with auxiliary equipment. And when raw strength becomes a problem, a carefully worded Geas may be just enough to keep it under control.
For someone who only wanted to enjoy the game, becoming the childhood friend of its most gifted characters is turning out to be a surprisingly busy life.
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